Finally some progress:
He’s not saying anything in particular, just making a bunch of faces.
I rigged up a small armature for the eyelids and teeth, just to see how it would all work. I now have a slightly better grasp of weight painting.
All mouth, chin, tongue and eyebrow movements are RVK. The bottom teeth are driven by the armature with keyframes at appropriate points to tie in with the mouth movements. The eyelids are individually driven by a bone each.
At this stage, the eyes are just sitting there and have a copy-rotation constraint copying an empty. Ultimately this would be done with another bone and a follow-constraint I guess.
Anyone willing to fully rig him? You can reset vertex groups and redo all RVKs if you want though I don’t really want the mesh messed with unless it delivers a significant benefit. I’d really like a rig that offers versatility and simplicity (doesn’t everyone?). I’d also like him to remain 2.37a compatible for now. No doubt he’ll be improved when the next release is stable.
He’s going to be made available for private, non-commercial use when he’s finished so if you rig him you can keep him to use - for anything other than obscene purposes. I don’t want to see him being shot, clubbed (unless comically) or involved in any perversion.
You can find him here:
This model is the one used in the animation.
EDIT: Damn! It seems I didn’t save the final changes. This guy has only one eyelid rigged and the eyes don’t move at all. There goes another two hours of my life.
EDIT: And btw, I liked the “pineapple” animation. The new shape-keys look like more fun than setting RVKs though I assume the leg work of making and deforming vertex groups will remain much the same.