I have a couple questions I’ve been trying to find answers for…
-
Does using the new particle system to make hair using guide curves
add significant time to the render time of the mesh? -
Would I have to model the top of the head if the person has long hair?
Since that’s usually covered by hair anyway. -
Would I be able to use this new system for eyelashes, and 'brows?
I plan to use this character in an animation I’m planning. Yet, I’m trying to keep the rendering time down while keeping the quality at a certain level.
I’d hate to have 1 sec of animation take 1 day to render. I know that’s too exaggerated a figure, but it’s to emphasize my point.
- How do I decrease verts & polys in a mesh without making a blocky,
royal mess out of the higher vert/poly mesh? If there isn’t a way, how
do I connect the two since one has more verts than the other?
Reason I ask is I modeled a realtive low-poly right half of a head, and eyeball. (I think it’s low poly) The head, and eyeball are in 1 file, and an ear in another. I appended the ear into the head file, and it was as large as the head. :o So, I shrunk the ear down to a proportional size to head, but I noticed it looked like it had 2 to 4 times as many verts/polys as the head half.
- Does what kind of Processor, and your Motherboard’s Front Speed Bus
have any effect on rendering time?
I’m thinking about trying to save up for an AMD Athlon 64 3000+ (2 Ghz) with a motherboard that has a FSB of either 800 to 1Ghz. I’m currently using an Athlon XP 1800+ (1.5 Ghz) with a FSB of 266Mhz.
- Would that combo make things go much faster?
Given the higher FSB, and the jump to a 64-bit processor, and .5 Mhz.