New Head - Colour Map Done - Pg. 2 - Feb. 10

Well, I scrapped the last model I just started, as the poly count was getting enormous and my comp was lagging way too much.

So here is yet another head model. If you can guess who it is, I’ll give you a prize.

http://hotlink.reblended.com/bgdm/kaminoan_1.jpg

Optimized sub-surf mesh with 1 level of sub-d.

Lots more to do.

BgDM

Is it dumbo ?!

anubis

einar-st: nope.

Erufailon: nope.

Updated:

http://hotlink.reblended.com/bgdm/kaminoan_2.jpg

Should be coming a little clearer as to what it is now. :wink:

BgDM

The funny long-necked cloning creatures from Episode II.

Looking good by the way!

Yes, I think it’s Lama Su, the Prime Minister of Kamino.

Cheers

Thorsten

http://www.starwars.com/databank/character/lamasu/img/movie_bg.jpg

It’s a Kaminoan! Looks like your off to a good start. The side look pretty good, but the front is too thin and some of your definition is too defined and sharp, especially the brow area.

Keep it up,

-Natron

Nah it can’t be Lama Su, it’s a female.

Nice modeling.

Great start, BgDM. Cool model. Looking forward to some updates… :slight_smile:

robert: Your the first one to get it correct, so you get a big smiley for a prize! :smiley:

thoro: not Lama Su, but indeed a female Kaminoan. Well, that is what my reference is anyway.

The width is per the reference image I have, but I see your point there. I’ll see what I can do. As for the sharpness in areas, I will work on that too. Thanks.

WeirdHat: Thanks.

Jerri: Thanks as well. Updates later today, likely.

BgDM

Awesome! BgDm, the Kaminoans were my fav chars from epII. you must animate her! I…Command… Yooooo

Update - Feb. 6/04

http://hotlink.reblended.com/bgdm/kaminoan_comp_0206.jpg

slikdigit: LOL. We’ll see about the animation thing. I may try some RVK’s. I know I always say that, but this time I think I will for sure.

Thanks for all the comments everyone.

BgDM

Hmmmm, a self-portrait??? :wink:

Just kidding man (or am I???) looking good, i can really see that your modeling has improved from back in our mech-making dayz, boy those were fun!!! :wink:

If its kool with my instructor I will try to post a few pics of my latest modeling assignment, which was to make a cyborg-animal, i did a shark. If you and the rest are interested in seeing that is…

Anywayz, glad to see your still blending my friend, and definatly drop me a line next time you hit Van!!! :wink: Take care bro!!! :wink:

Matt

Blend on, and blend well!!!

BgDM as always amazing work! This one seems to be going on the same lines as Sebulba a well put together piece of work with great modelling, design, texturing everything. I can’t wait to see the end result of this one. Will continue watching your updates. Hope you animate it (and not just a fly-around/rotation).
You’re one of my many inspirations in the blender guru world.

  • emk

Very good head

Bapsis: Thanks man. It is a self portrat actually. Just using an image from the morning after, if you know what I mean. :wink: Would definitley like to see the stuff you are working on. Post it up for us.

lukep: Thanks.

Final update before I unwrap and start UV texturing. Some areas to soften up, but nothing major.

http://hotlink.reblended.com/bgdm/kaminoan_comp_0206_2.jpg

BgDM

UV Layout test:

http://hotlink.reblended.com/bgdm/kaminoan_UV_0209.jpg

Have to tweak some verts to get the stretching down, mostly on the face area and the back of the head. Hopefully will get that done today and start textures later on.

BgDM

Looking good man,…looks like the stretching is pretty minimal.

First Colour Test:

http://hotlink.reblended.com/bgdm/kaminoan_render_0209.jpg

Modron: Thanks. It looks like I have the stretching taken care of now. Just need to figure out the skin colours and textures and try and get some nice highlights.

Also need to fix up the area around the mouth. Got too much colour in there.

BgDM

Just fu**ing great BgDM. Really great model. And very interesting to see you texturing it now. :slight_smile: How do you apply the color on the correct points on the texture? You don’t use the numbers and colors on the first map, do you? This is the part I never really understood with blender. How to you know where to exactly put the colors after UV-unwrapping the model.