Well, i thank everyone for the votes
that meant i came out on top in the
last contest. It was close !!!
And so now the buck has been passed to me to organise a contest.
AND HERE IT IS:
The Blender Low poly Environment Modelling/texturing Contest.
The contest starts as soon as it is THURSDAY 15th by GMT.
The contest ends as soon as it is THURSDAY 22nd by GMT.
To enter, post a reply to this thread.
The poly limit is 3000 tris.
The model you build should be of ONE indoor room, NOT an out door scene. This can be any room, like the inside of a gothic church or a science laboritory.
The entry will be a number of Jpg images showing various view points from within the built room.
Textures can be taken or built from any source in anyway, as long as no copyrights are broken. All other work must be done within blender. Textures should be no larger than 512 x 512 and a maximum of 15 textures is allowed. This however is the upper limit. most entries are expected to have fewer textures at smaller resolutions.
Use of light is encouraged whether dynamic or baked onto the vertex colours
Have fun!!! I look forward to seeing people getting started.
Those entering the contest are listed HERE: