Well, i thank everyone for the votes
that meant i came out on top in the
last contest. It was close !!!
And so now the buck has been passed to me to organise a contest.
AND HERE IT IS:
The Blender Low poly Environment Modelling/texturing Contest.
The contest starts as soon as it is THURSDAY 15th by GMT.
The contest ends as soon as it is THURSDAY 22nd by GMT.
To enter, post a reply to this thread.
The poly limit is 3000 tris.
The model you build should be of ONE indoor room, NOT an out door scene. This can be any room, like the inside of a gothic church or a science laboritory.
The entry will be a number of Jpg images showing various view points from within the built room.
Textures can be taken or built from any source in anyway, as long as no copyrights are broken. All other work must be done within blender. Textures should be no larger than 512 x 512 and a maximum of 15 textures is allowed. This however is the upper limit. most entries are expected to have fewer textures at smaller resolutions.
Use of light is encouraged whether dynamic or baked onto the vertex colours
Have fun!!! I look forward to seeing people getting started.
Those entering the contest are listed HERE:
<
crow
friedbrain
KiT
lizard 809
Modron
rep-re-crea
ThePatrickP
z3r0 d
Pooba
probe
Doc Holiday
He-blend
Dreamsgate
jrt
dirkalo
OTO
shbaz
wessx
wolfmanyoda
>
Nice Abracsis, but sadly I can’t join, I go on 16 july on summer holiday until 15 august. Otherwise I had joined it. Good luck with organising this contest. I’ll view the entry’s afther my holiday, so keep them somewhere to preview.
Abracsis, I want in…and let’s keep these gameengine contest going everyone! 8) it dont matter if you win or loose as long as you keep
polishing your skills and you get to see everybodys cool ideas right?..
GMT is Greenwich Mean Time. (London England time) in the middle of all time zones.
well a torch should really use an animated texture.
I didn’t think about smoke… just be sensible with it.
just images because thats how it will be judged. in a poll. Look at the way the last contest was voted on. This will be done in the same way.
Too many entries for everyone who wants to vote to download every .blend.
you can ignore that sentence. but it means, try not to use 15 textures all at 512x512. Think of it as a maximum.
Aha! Thanks for the Answers. Anyway, it sounds pretty good. You can count me too.
An other Idea to the Texture limitation: Wouldn’t it be better to limit the total Size of all used Textures to 1,5-2MB? So we could use more, but smaller Textures. Also, it would make tiling of Textures much easier.
Doc