Ok, I’ve created this model of my MC in this Make Human people maker that I’ve d/l, exported it
from MH, and then opened it up in blender. And before I rig it in blender, the first couple of things I’d
like to do with it are:
- sculpt its face/head to make it look like being from another planet,
- somehow duplicate its big toes/thumbs and copy/paste/attach them to the appropriate parts
of the model’s hands/feet so as to give it 6 toes and 6 fingers (4 fingers, 2 thumbs) on each hand/foot,
3)import it into Marvelous Designer to clothe it (that is, after the sculpting/adding extra digits job is accomplished), - rig it.
But first of all, upon importing into blender, the model is laying on its back, and I cannot figure out how to flip its
X y z axis to make it stand on its feet in the blender viewport.
How do I change its x y z axis?
thanks in advance.