As many of you know, my book Introducing Character Animation with Blender was released earlier this year by Sybex/Wiley, one of the world’s foremost publishers of 3D and graphics books, and has proven quite successful, both in terms of sales (it reached #9 on Amazon’s Computers and Internet list) and in terms of reader reviews and feedback, which has all been very encouraging.
As it turns out, I am not the only one who has been encouraged by this response. The success of the book has piqued Sybex’s interest to publish more books on Blender, and the result of this is that I have signed on to write a new book for them starting this summer. The new book is to be titled Bounce, Tumble, and Splash! Simulating the Physical World with Blender 3D and will cover all aspects of physical simulation in Blender: particles, soft bodies, fluids, rigid bodies with Bullet, and much more. I hope to touch on a lot of general purpose techniques that have not been covered in print so far, including some more advanced uses of modifiers, node-based materials, subsurface scattering, and maybe even a PyDriver or two. I also hope to have the book fully up to date with features to appear in 2.5, to the extent that it’s possible. I’m definitely interested in hearing what people think would be interesting topics and issues in these areas for me to cover.
The second part of this announcement is a call for graphical submissions. Unlike the last book, Bounce, Tumble, and Splash! will be printed in full color, so there will be lots of opportunities to get some great Blender eye candy out there. I am looking for high quality renders focusing on all aspects of physical simulation: particles (inlcuding hair), fluids, soft bodies (including cloth), rigid bodies, Bullet scenes, metaballs, interesting uses of modifiers for physical phenomena, and renders that focus on interesting, naturalistic materials are all welcome. As with the previous book, it’s not possible to offer monetary payment, but all artists whose work is featured will of course receive a free copy of the book. In addition, I did manage to talk Sybex into sweetening the deal a bit for contributing artists: if your render is chosen as the cover art for the book, you will receive your choice of Sybex books totalling up to $100 dollars! You can see what’s available at www.sybex.com. There are a lot of books there to choose from, both on 3D topics and others, so I hope that this offer provides some added incentive for people to submit some great renders.
As I said, the new book will be full color, and will deal almost entirely with topics that have not been covered in detail in other books so far. I’m aiming for minimal overlap with both Introducing Character Animation and Essential Blender, so the book should be a worthy addition to anybody’s Blender bookshelf.
I’m looking forward to seeing what people come up with! Please send your submissions to me at [email protected].