Hello, everyone!
I’ve just made a new addon to blender to import Ragnarok RSM format files. I’ve been coding an interpreter for Ragnarok files (in c++), and I’m using some tools to test the library out. The support for reading is fully implemented (except for encrypted GRF files), and some of the writing is also working.
The reading of textures is not very nice, as I can’t figure out how to read paths with unicode encoding. The scripts also try to find the texture names in the current path, if the user has taken time to copy all the needed textures to the current path.
Here are some renders. I’ve just adjusted the camera position and nothing more (ok, and the light too… and removed the cube, but that’s it!).


Here’s the plugin http://www.open-ragnarok.org/files/rsm_import.7z
Inside the file there is a roint.dll (RagnarokOnline INTerface) zlib1.dll (the zlib used on roint.dll), the script and the wrapper package.
If you want to see the progress and/or the c++ source code for that, you can check http://www.open-ragnarok.org/svn
For the linux users, I still need to find a way to make the wrapper beautifully reads the shared object on linux. As i’m without linux right now, I can’t do that. The source code of the roint has a makefile that is compilable as simple as make && make install. If you have a debian distro, you can use debuild -uc -us and you’ll have the packages (the debian directory is included in the svn with all the right configuration already).
Hope you all like it.