Hey everyone I have started a new project called Vissesonce
The project intends to evolve better methods for capturing, loading, modeling and rendering the Entire 3D visual essence of real world objects.
It will also host a creative commons based repository of textures.
Hope you all check it out at: http://vissesonce.wikidot.com
and please give lots of feed back
I don’t even know of anyone thats done this before !
im wondering how I can get the texture planes to render like they have a little depth
so the don’t disappear from the side.
also all the frames go dimer as the angle you view them from increases.
I know i can make them shadless but i also like being able to light them
how can i accomplish this without rendering a shatless video and then doing lighting effects on the rendered frames?
enjoy , hope all of you download the HD copy its Quite impressive!