New rendering technique creates more realistic imagary faster

When can we have this in Cycles?

Some more information in the link here below.

New method is 100 times faster than state of the art

Full paper: Position-Normal Distributions for Efficient Rendering of Specular Microstructure

Jacobs School of Engineering

There is a thread on this already

Maybe you could point it out. I obviously looked for something similar before I posted this.

Here it is…
Thread: Glints

Indeed. Please continue discussion in the linked thread.

Closed.