r287 for Win32
MacOS X Intel r286
That’s, like, soooo, last week. 
Anybody know when they will have a windows X64 pro build available?
Hey what is new?
R287 for windows have fixed dispersion bug 
ah I see thank you
Hi
For updating OSX-version from 286 to 287, only new scripts are necessary.
Drag the scripts into your pythonscriptsfolder: http://blendpolis.de/f/download.php?id=34249&sid=c636b10ed28c68af3031b43129b596e9
Jens
If Yaf(a)ray will be develope as fast as now, it could be the same for BLENDER as is VRAY for 3dsmax. I do a lot of tests and what I see is very promising. The biggest
disadvantage for me now is strong tendency to overburn glossy materials if they are close to the light source even if the light isn’t strong.
Hi fugas,
I’m very interested in this issue you comment about, can you provide some examples?
Has anyone succeeded in rendering an animation with YafaRay? I can render still images though.
I’m on version 287, blender 2.48, OSX 10.5.5.
Hi Alvaro!
You can see good example at Enrico Cerica site (you have to change "" for “.” ):
wwwmylinebe/indexphp?option=com_wrapper&Itemid=36
Look at the picture "Nice building in Brussels (2007) - veeeery shining floor beside the light source is what I mean.
Uhhh… What!?
And why not just post the link?
The results of the Indigo Renderer have definitily a mutch better quality 
And in your example link he uses most of all the Indigo renderer 
Ok, thanks. I don’t see anything strange. A rather simple glossy shader reflecting a nearby arealight source.
i couldn’t run the export script for a long while, because of missing DLL messages and crashes on vista, but now i found out what’s wrong!
- it seems that some vista machines return at the platform.system() command “Microsoft” instead of “Windows” which causes the script not being able to read the registry and the path of yafaray at all.
the fix for this case is to replace the following line in yafaray_ui.py and yaf_export.py:
if _SYS == 'Windows':
with this one
if _SYS == 'Windows' or _SYS == 'Microsoft':
- further, as the fix above worked pretty well on a vista home premium machine i own, it didn’t work on another vista business system, because there it always crashes blender completely. i found out, that platform.system() is having serious problems here. i can’t tell why, i tested it in a separate file and there it worked well and it even returned “Windows” correctly.
however, at the moment i can only think of one quick workaround in this case, that is to remove the function call in this line (again in both files yafaray_ui.py and yaf_export.py):
_SYS = platform.system()
and replace it with a simple:
_SYS = "Windows"
hope that helps all the vista users with such problems. 