Everything (objects) is located in the first layer. To edit the mesh, you have to either toggle the selectability in the outliner ( to be able to select it in the 3D view) or select the object, and tab into editmode after that in the 3D view, or select the mesh right away in the outliner (it’s in the tree as part of the character object)
I’m working on a new version. I made a VERY noob mistake with the IK pole options. When I first started rigging, I manually added constraints and filled in their names in the appropriate fields. Later i just used ctrl+alt+c, WAY faster…
But I actually forgot you had to type in the armature OBJECT’s name first, and THEN the bone name in the new field that appears. D’OH!!!
It’s fixed in the new version, which also means you don’t have that refresh issue. I’m not releasing yet, because I’m still working on FK and stretch to work nicely.
So that’s what he looks like. I take it that’s the original one? You can easily modify stickman to look like im…as animal did. harhar, I like seeing other people putting this to some use