I remade my UV scrolling script that i showed on the post of al_capone, and it now works with any tipe of mesh (not only planes). In the .blend you can see the instructions and some examples(and the script of course).
http://usuarios.lycos.es/proyectok/Blender/pepius/uvscrollpack2.zip
awsome ! thanx alot, this will come in very handy in the future.
Thank you!
Really handy, I don’t know what I’ll do with it at the moment, but I defently know it will be usefull in the future. Like waterfalls, rivers, sky, lava and much more.
1 word: Awesome. I can’t wait to use this!
:-? Darn for some reason I can’t download from the link. Pepius can you provide another link?
[EDIT]
Hehe, forgot my spanish. It’s been 4 years since I last took the class. Well, I finally figured it out by using the URL and navigating to the correct place to get it. Woohoo, great script. Thanks Pepius.
Jason Lin
Great, Pepius! Thanks!
Cool, I you can use this to make all types of special effects!!
Thanks Pepius!
Pepius. Where did you find the docs on "Mesh.GetVertex(a,b) I have been looking in the api docs for that for months but have not seen it. It seems to be and undocumented function( along with a few others).
Very cool peopius
I have tryed to find that to, but never founbd it, where did you find it pepius
Yeah, it’s an undocumented function. I found it by using print dir() a lot of times. I also saw some blends.
http://www.theappleman.pwp.blueyonder.co.uk/waterfall_uvscroll.blend
TheAppleMan hosted it (Thank you very much!!!)
It’s a waterfall and a river. Use 1, 2 and 3 to change cameras.
Wow, that demo is very nice Pepius!
Ok what are the (a,b) in Mesh.GetVertex(a,b) and what type does it return. The problem about doing a print(dir) is that it does not give you this type of information.
cool i have been hoping someone would do this! yow! thanks man!
How do you use print(dir)?
Thanx for all replies!
Ok what are the (a,b) in Mesh.GetVertex(a,b) and what type does it return. The problem about doing a print(dir) is that it does not give you this type of information
a,b are the vertex you want to get, to get all the vertex use:
array = mesh.getVertexArrayLength(0)
mesh.getVertex(0,array)
How do you use print(dir)?
For example:
import GameLogic
print dir(GameLogic)
Then check the console
Thats cool
Very cool. Now all I have to do is figure out how to use theGimp(windows version) with alpha channels and tiled and scrolling tiled sections to create that force field effect I want in a game.
Nice script Pepius
I was going to use it to make the conveyor belts move in my mini-game, but there’s no way to fix the speed for every computer It goes fast on fast computers, and slow on slow computers.
I wish the engine had a universal timing rate for all computers…