I’ve dabbled in Blender on and off (mostly off!) for a while and am now dedicating some time off to getting better at modelling.
As a starter and to give my basic modelling skills a workout I decided to model one of my sons old action figures:
It seems a decent intermediate project.
As I’m getting underway I wanted to get some feedback on whether my poly modelling was the ‘right’ approach and especially where better modelers out there would take a different approach and why.
I’m not planning on animating or rigging, and also I’m not looking for 100% accuracy. My objective is to produce a reasonably photorealistic figure.
So I started with the torso, as I felt this was the sensible place to start the modelling.
I chose to use the mirror modifier since everything is symmetrical except the hair.
After an hour or so I’ve got this far:
cont…