I am no artist but I recently found Blender and have really enjoyed learning it lately. I am currently reading through a couple of books such as “Blender: Noob to Pro” & “Intro to Character Animation”
I have started a project with some of the skills I have learned from reading. I would like some tips on rigging my character project as I would like to toss him in Unity at some point and run around on screen.
This is Alpha
This is the Rig I have started for him.
I understand the idea behind it I think, but I have read different things on the subject and they are a little confusing. What I have been doing is while in object mode, parenting the rig to the mesh with automatic weights. Then I go and assign all my vertex groups in mesh edit mode and from there I can move around in pose mode. I have no idea what weight painting is, nor do I have a firm grasp of IK constraints.
EDIT: http://www.pasteall.org/blend/24447 <-- Blend file (for those who would look at it)
If anyone cares to let me know if I am on the right track with rigging this character for animations I would be grateful.
Thanks for reading/helping.