New to blender - Low poly mesh even after remeshing in sculpt mode

Hi!

I am new to blender and doing okay though I could use some assistance with getting detailed & smooth sculpting! I’ve been attempting to model simple faces though I have an issue with getting the mesh to stay detailed. I have watched videos on voxel re-meshing and adding additional faces, however, it does not work very well for me (still looks jagged and difficult to sculpt parts such as ears and eyes) and or slows my computer down if I re-mesh too much. Any clue what I might be doing wrong? Thank you :slight_smile:

System specs:

Ryzen 5600
RTX 3060
32GB Ram

Hi there,

So, if I understand, you need more detail while sculpting?

Do you use dynotopo? It would give you the details you need without pre-subdividing. After that, you can re-mesh for a uniform topology.

There are a lot of vids about this, I just picked this one quickly, seemed fine, it may help :blush:

Cheers!

Thanks a million!