Thanks to all who can help me!
Looking to move out of C4D into Blender. I need help learning the workflow on how to get my objects with the proper textures into unity. I have watched a lot of videos and I am at a loss on how to get my solution working.
I created a cube and added a dirt image texture to it by creating the proper nodes in the shading area. I then add mapping to it and in my scale, I add 10 to each one. I now have the texture the way I want it.
Here is the problem I try to export the object and I get my cube with the texture set to 1 on all sides not tiled with its settings at 10 as I wanted. I try next to bake the texture and create an image to import along as a material in Unity.
I hope someone can help me with this. I figure it is something simple I just don’t understand about Blender yet.