I started working on the Tutorial for Gus and ended up with a big square body and 2d arms and legs. Not to worry, I found the answer here as to the cause and wire frame.
I was looking for information about importing mesh files and again found the info here.
I have been working on a game for a few years and have tried a number of engines. Some free and some not so free. I finally decided on one but the engine uses 3D studio max to export or Ogre XML. I tested out 3D Studio Max through a trail but the price is just to steep for me. Blender seems to have just about all I need to design my game world. I have installed the Ogre XML export script.
The two things I am missing right now is Optimize function. Is there a script to reduce the poly count or what is the function called?
The other thing is, some of my project are in .x extensions and I need to import them but I don’t find a script for .x. Is there a script or do I need to write one?