HI. I am new to the forums. I posted about 16 times. So hopefully this gets approved.
I consider myself an artist. I draw and my medium of choice is Pencil and whatever paper I feel like using at the time. Now I am interested in converting to the 3D graphics realm.
A little story: My brother and I are video game connoisseurs. We often find ourselves complaining about the video games. Mostly at the video games put out just to make a profit and lack artistic quality of any kind. Lengthy game play tutorials you can’t just skip over, which usually lose my interest right away. Then I played Assassin’s Creed. Visually stunning. The control interface is great. The Tutorials are built into the story and not lengthy at all. However, the drawback is redundancy in the game. I can over look that aspect.:yes: Then I thought why complain, just make your own game.
I discovered Blender. Very user friendly and intuitive interface. Great community and support behind it. The best part I couldn’t believe it was FREE and has a wonderful game engine built into it. I have seen Maya and other high end, High priced software and I am not impressed. I am impressed with Blender and in my opinion rivals the others on a large scale. I believe a program is only limited by imagination and an artistic eye.
I bought the book Essential Blender. So I am familiar with the interface. I have had Blender for about 6 months. I am interested in making a game. I have a great concept of the logic brick system and can even put music into the game engine. I understand that using Python I can make a game run more smoothly. However, I am not interested in learning scripting, maybe I will at some point. I understand whatever I can do with a script can also be accomplished with out a script.
How I like to work is by problem solving. I come up with an idea and try to make it work with the basic knowledge I have of the BUI and the BGE. I have seen Good and bad tutorials. I try to use my own logic.
I made a cube( for a walk cycle simulation). I wanted to be able to move the cube forward in the BGE. So I set up my logic bricks and tested and I was successful. Then I wanted to add an animation to the cube while it was moving forward and stop once I stopped depressing the UP arrow key. So I made a zigzagging animation and tested it. The animation played when I pressed the UP arrow and stopped when I quit depressing the UP arrow. However, it would not move forward. It seems that the animation over-rid the movement forward. I am not sure why. It was my attempt to see if I understood the basic concept so that I can rig a mesh and animate a walk cycle and put it into the game engine.
From what I understand you need to animate a walk cycle using the IPO curve animation to use in the BGE.
I am looking for a tutorial that shows how to set up the logic brick system to accomplish this task. I should be able to press the UP arrow for my character to walk forward and while the character is moving forward play the walk cycle animation so the character appears to be walking through the world.
If you know of any tutorial, it would be greatly appreciated or if you have any info on how to accomplish this task. I am sure it is relatively easy, but I am missing something and I can’t figure out what that something might be.
Sorry if this was too long. I just wanted to introduce myself and give you a little information about my direction.