Hi, I’m rather new to blender, and I have a question regarding the game engine.
I made a ragdoll(one for the game engine) using a tutorial. Coincidentally, I made another thing that day, a gun that shot balls. I put two and two together, and I figured, “Why not make a gun that shoots ragdolls?” So, I tried. Then I realized, the ragdoll was made of about 12 different parts, and the only practice I had had with spawning things (using the edit object logic game block) was spawning a single ball. So, I tried to link all of the ragdoll by parenting, but to no avail. There’s an unforeseen effect, which make him spin continuously, and when I try to “spawn” him, nothing happens. I decided to spawn the twelve different pieces separate, which, when put into the engine, just crashed it. Does anyone know how to spawn multiple objects that are linked together at once?
Any help would be appreciated.
Ps, If anyone knows how to have a model without the ragdoll physics applied until it collides with something, that would also help.