Hello, sorry if my English is bad but I’ll do my best
I been using blender for at lest one mouth from now, I already got the basic of moduling down, but I always run into the same problems on every project I been doing so far, sad to say I haven’t got any complete project yet
While my main goal for learning blender is for video games, I’m also studying unity alone with blender, but to be frankly I have no sense of art as I better at programming and crunching numbers then drawing a pic. Sometime I get worried that blender isn’t cut out for me and I should just stack to programming, I don’t want to give up on blender since I already spend good amount of time learning it and I like, i don’t feel it as hard since first time I start using it
i don’t know if this is bad habit or not, but most of time I tend to be picky in my work, sometime redoing or reloading my project if I didn’t like how it’s end up. Most of the time I lose my motivation if I didn’t like how it’s end up
Also I don’t know if it’s good idea or not but, but I was thinking of focussing more on hard surface rather on organic modeling for the time being since it easier for me.
I haven’t move to my next step which is animation and rigging since I feel I have not yet been good at modeling
Lastly, I feel this question is more like unity related but is there is something I need to know to best suit my project before use them in unity ?
I wouldn’t be concerned about throwing away early models and starting over. We all do that.
I don’t know much about the crossover to games in Unity, so my advice may not make much sense. But here goes. Blender has something for everybody. If you are not good at art (and have no plans to become better) you can skip that part and use someone else’s model to animate. There are pre-made assets available at BlendSwap you can use, some pre-rigged, so you can skip modeling and jump straight to animating, if that is what you really would rather do.
In addition, programmers tend to hang around the Coding forums, working on addon scripts or other enhancements or additions to Blender. There seems to be a need for programmers to work on Blender’s game engine.
Over in the Games Forums, there are teams working on various games, and you might join one of those teams to work on someone else’s game to get your feet wet and get some experience before jumping in to building your own game. They can always use good programmers.
Anyway, hope this helps. Have fun, and Welcome to BlenderArtists
Modeling is a tricky thing but it’s where we all start out. There are tons of ways to model various things that it can be pretty frustrating.
If you are not an artist but are still dead set on your own game, I would seriously think about using primitives as stand ins for your game. The most important part of a game is that it is FUN. This comes from more of a game design aspect where you set the rules, the objectives, and what is fun for the game. Concentrate on THAT. There are so many games that use very simple geometry and are still really fun.
But I won’t deter you from Blender! A good start is to model simple things and work your way up. Without a proper art background and 100s of hours of life drawing, it may be pretty daunting to do humanoids. However, you can start building simple characters with simple geometry and work your way up. There are so many youtube tutorials it’s insane and anyone could probably learn with those resources given enough time and dedication. Good Luck!
Thanks everyone for their advises, i am thinking about modelling basic and easy hard surface objects before jumping back into creating sample organic objects, I think if I practise a lot with sample objects, it will help me in long run , I also tend to not to try and watch a video tutorials, I kinda like to learn from my mistakes and sometime I do not follow the video instruction. I also I agree with fun part of making a FUN.
I will try and look into the coding expect of blender and see how it work out
I really recommend this e-book for modelling beginners:
It is clear, concise and fun (cheap also). It will get you up to speed with efficient modelling techniques.
Watching video tutorials can be helpful, especially because you sometimes stumble on a technique which can prove useful,
or pick up a certain handy tip etc…
I feel that knowing your way around Blender is very important to be able to focus on any work you do.
This means knowing the shortcuts, which can be intimidating at first, but it really pays off.
The 3D cursor is also very handy, make sure you understand it and make good use of it.
Some beginning shortcuts which I feel are very important for a beginner to know (I am sure you already know some if not all):
Interface:
-Shift+Space for maximized viewport
-1,7,3 on numpad for perspectives, press CTRL for opposite perspectives, 5 to switch between orthographic and perspective view
-Shitf+S - for resetting and snapping 3d cursor and objects (very useful)
-Shift+Ctrl+Alt+C - for setting object origins (this one is a bit tedious to press, but is indispensable)
-Ctrl + numpad 0 - set selected camera as active (if you have more than one cam in your scene)
-Numbers 1,2,3… Layers! Very useful for organizing your scene. Also, select object and press ‘m’ + any number to move that object into respective layer.
Modelling:
I - inset faces Ctrl + B - bevel edges Alt + Right Click - loop selection Ctrl + E/F/V - context menus for edges, faces and vertices S/G/R/E - scale, grab, rotate, extrude F, Alt+F - fill and beauty fill in edge mode - for filling holes in your mesh
again thanks but my problem isn’t how to use blender, but of concept of modeling. i always feel like my project is missing something or there something is bug me about it, and sometime i redo everything from the start over and over
for example this project i been working on for the past week, i used reference image,