I did a mesh of a young human, but when it comes to move the mesh with the armature it looks terrible. Also the problem with the legs didn’t happened with another mesh i did before, more simple.
Thank you.
I did a mesh of a young human, but when it comes to move the mesh with the armature it looks terrible. Also the problem with the legs didn’t happened with another mesh i did before, more simple.
Thank you.
On the ‘object’ tab, set ‘Parent’ dropdown from ‘object’ to ‘Armature’, then delete the armature modifier.
On second look, the parent should also be set to the name of your armature, ‘Armature’ in your case I think.
Didn’t work, it’s the same. For me it seems like the bones of the arms are moving part of the body too, i don’t know why, and the legs keep doing that odd movement.
Sounds like some areas are assigned to multiple bone groups. What’s your weighting like, did you use automatic weighting?
yes, I saw a tutorial about it, and he used automatic weight without any problem.
I have the same problem. The bones are moving out of the mesh. The forarm bends in the center for some reason. Weight painting didn’t solve the problem.
Maybe your weight painting goes too far or is too strong.
I am playing with weight painting right now. I’ve tried all sorts of things. Even when the mesh of the bone is the only part painted red and no other part has it painted at all, the mesh will bend in the middle. I can keep the face and torso from shmushing up when I raise the upper arm, but the upper arm still bends in the middle.
Someone posted the same kind of problem several months ago.
It turned out the model had some inverted normals and recalculating them fixed the problem.
So in edit mode -before- parenting with automatic weight, select the whole model and press CTRL+N to recalculate the normals.
It should then allow you then to parent with automatic weight after that without the bug occuring.
Thanks. I’ll try that.
No Luck. I recalced the normals and tried all three weighting choices. Same thing in all three. I’ve only ever gotten the finger tips to work, but as soon as I move the arm, the finger tips flatten out. I tried posting screenshots in the thread I started, but they wouldn’t upload.
It’s a Daz3D Genesis model I imported to blender. I’m thinking that is the main problem. The edge loops in the mesh are extremely intracate. They wind all around the mesh from top to bottom
this was happening to me too. some vertices would move even though they were not assigned any weight at all. i solved it by NOT using automatic weights and having to weight paint the whole thing manually.
I see in one of your screenshots that you have both envelopes and vertexgroups checked. Try to uncheck envelopes. I think that that is your problem.