THIS THREAD IS NOW CONTINUED ON THIS OTHER THREAD WITH THE FINAL 2nd PROPOSAL AND A POLL TO SEE HOW MUCH INTEREST THERE IS ON THESE NEW TOOLS.
Some advantages of the second proposal:
- Faster workflow having most tools used when modelling one click away, always present and in one place (mostly with “interface B” of proposal B).
- All tools are graphical. For some artists feels more natural, is useful for tablets users, and easier to learn for newcomers.
- The possibility of using fullscreen 3D view most of the time when modelling since all the tools would be on the 3D view.
- Extrude reorientation speeds up successive extrusions that bend, simplifying the move-rotate steps that would be needed for the same task.
- With extrusion + inset/outset combined in one tool less steps are needed.
- Normal move tool makes always available the most used movement in organic modelling no matter what orientation the manipulator has.
- Normal move (per-vertex) tool speeds up the normal movement workflow not requiring vertex selection before moving.
- Trackball rotation.
- Orientation tool lets save a custom orientation for the manipulator with great level of control, to use at any time and change it whenever is necessary, and lets have a quicker access to the standard orientations.
- Default manipulator for bones improves workflow when posing, letting the user associate a bone with a manipulator and an orientation for that manipulator. Some bones are always used in the same way, so using this tool it’s not needed to change manually the manipulator and set the orientation, it appears the best manipulator (chosen by user) for a bone just clicking the bone.
- Toggle subdivision on/off, gives a quick access to disable subdivision view for the object which gives faster response when posing or modelling, and then turning it on again.
- Preselection highlighting, helps avoiding mistakes when selecting on areas with many vertexes/edges/faces, and helps visualize edge loops/rings and face rings.
- Loop/Ring selection tools, improve workflow when selecting many edge rings/loops.
- Vertex sliding tool, allows vertexes to be slided over the edges they belong to.
- Saving custom manipulator combinations for quicker access (“Interface A” of proposal B).
- Modular implementation of tools let the users decide which they want to use.
- No conflicts with Hotkeys allows the combined use of manipulator and Hotkeys.----------------------------------------------------------------------------------
I designed a new transformation manipulator that I think could improve the modelling workflow, and is completely graphical which could make it more friendly for new Blender users.
Here are some images that descript it’s components and usage:
Here is the BLEND file with the transformation gizmo model:
(use the camera to view the model instead of the viewport)
- All movements accesible in a visual way, good for new Blender users that will not need to know about SHIFT key to constraint movement or scale into two axis. Some similarities with 3DS may make it easier for newcomers too.
- The addition of “Normal” movement improves workflow since it’s one of the most used axis when modelling (mostly organic), and this way the modeler can maintain “Global” orientation for the manipulator and not need to go back and forth “Normal” to “Global” orientation.
- Also the two Slide options improve workflow, the user is one click away to slide vertex loops, or slide single vertexes.
- Rotation can be done in more than one axis at a time.