I have crontab set up to check SVN 2 times a day and compile the latest version. While attempting it just now, I recieved a few errors about OpenNL which made me wonder if maybe they were adding some features to the UV portion of Blender. Anyone else having any issues?
I think that UV manipulation features (grab, scale, etc) are being integrated and event refactored with the same/similar mesh features.
Those OpenNL errors are probably due to changes made to new soft body solver. See http://lists.blender.org/pipermail/bf-blender-cvs/2008-January/012400.html . It may take a while to get other build systems updated to reflect the changes.