New version of DirectX Exporter

I’ve posted another revised version of the DirectX exporter here as well as writing a little article about lessons learnt from the process.

I must admit that at the moment animations of my model look all screwed up in the DirectX Viewer, but they work fine in my game engine so I’m a bit stuck as to where the problem lies. It appears that the DirectX Viewer is getting muddled up with the indices in the SkinWeights templates - random vertices in the arm are moving with the leg bone of my armature, and so on.

Feedback welcome!