I want a new vertex at the intersection of the two inside edges of the selected faces. Basically, I am modeling a plastic block/slider with grooves cut on all sides and ends.
I haven’t used Blender for a while. So I decided to do this in the latest Blender.
Anyway, I’ve tried selecting both faces and join them. I tried to do a loop cut. I could knife cut both edges where they intersect, but that would give me two, not one vertice.
Humm. I just noticed something on this image. There are two faces on the left ledge. I’m sure I selected the four outside vertices and made one new face.
PAUSE… Here’s the wireframe:
It’s weird! They are perfect quads, no tris formed. Yet all the other 7 surfaces have one face. Must be a new feature.
Well the reason that they are all quads is that the geometry is non-manifold and there are also overlapping polygons in the design. There is a more efficient approach to this shape where all things will be connected and you don’t need to worry about making cuts and adding vertexes one poly at a time. Kind of like this…
This was a cube with a few loop cuts made, faces deleted, new faces made and a mirror modifier used to get both halves. No boolean operations needed and the poly count is much lower and the flow more efficient. I don’t know what your overall design is going to look like, but this is how I would approach this part.
Thanks for the reply. Just for the exercise, I’ve tried to figure out how to put a new vertex but haven’t found a way.
I should have chosen to extrude than to cut out. When handed a physical wooden block, it easier to take dimensions from the outside and follow the process of “cutting it up”.
You can still pick two points and subdivide and then move the vertex into place, however this will create a triangle in the process, since n-gons aren’t supported in blender yet. Like you were saying before, a loop cut would then divide the geometry into two even squares, and knife into quads as well. As a note, I did mine by cutting rather than extrude as well. Don’t forget about the edge length display tools, then you can measure and cut the way you want to and get real time feeback on dimensions while carrying out operations and not worry about piecing the object together. With forward planning/thinking, the process can be a little more painless.