New water script!

I have made a water script that more accuratly simulates the movement of water. This said, it needs refinements, but here it is anyway.

http://www.savefile.com/files/5083707

or

http://www.yourfilehost.com/media.php?cat=other&file=Ripples.blend

There is a set of properties that directly effect the movement of the water. Fool around with these to make it more waterish.

Please post back if you find better values!

File Not Found? I was looking for one of these scripts.

Very nice script :stuck_out_tongue:

i dident get that error, are u sure you klicked on the link?

Water??

It looks like a Blue Curaçao Gelatin dessert ( terrible)
No, I’m joking! It’s quite funny and well done
Thank you
Bye

You mean jello, right?
Yes, it does kinda jiggle like that.

Anyway, it realy is not that usefull to anyone right now, because the water grid mesh has to made in a specific way…

But has anyone found any better values for the properties?

Oh, about the, ‘file not found’, I have no idea. :frowning:

You should slow it down a little… Adding a timer and multiplying by it every frame and setting it to zero again will make the script run at the same speed on any machine…However, I have no idea what to multiply to slow it down…

I dunno…just a thought…

I like to see it, but this is the anwer i get:

Warning: mysql_connect(): Host ‘70.85.159.106’ is blocked because of many connection errors. Unblock with ‘mysqladmin flush-hosts’ in /home/savefile/include/db.php on line 5
No Database Selected

so… maybe another way to find it?

Scotch

OK. Now i too get
Warning: mysql_connect(): Lost connection to MySQL server during query in /home/savefile/include/db.php on line 5
No Database Selected

Thanks in advance

Yes. Its workin. Sorry for the trouble / confusion i caused.

It totally rocks. I am playin with the values now. THANKS Drewu

Yes, I am glad it is working.

The water script works with a grid of verticies that directly corrispond to 3 global arrays/matricies. Edit the value of a row/collumn and you change the hieght of the vertex that corrisponds that row/collumn. The 3 arrays are past, now, and future(P,N, and F). There is then an equation that figures the next hieght of the vertices based on thier neightbors and thier past hieght. These values are then stores it in the future array. The arrays are then updated(now values are stored in past and future into now). The vertex grid is then updated to the now array.

The thing I am working on now is how do slow it down…
Any suggestions?

I updated the first post with a new link for you who are having trouble.
Enjoy!