A large, low poly city.
I considered posting this in the animation section but one thing this project taught me is how much I have to learn about animation. I thought I had everything worked out before committing to the final render, but the timing issues and errors with cars passing through the camera are not that great. The other bad habit I am going to have to get over before I could call myself an animator, is shooting everything in one shot. I am much happier with this project as a collection of stills, so I am posting here instead.
The other thing exposed by this project is my lack of experience modelling hard surfaces. I have never posted a car model. I really need to practice on that for future. The exagerated glare on headlights at street level are hiding a lot of crimes in the car models.
I have a YouTube version here: http://youtu.be/-9kUmXwHco4
Having said that, this was a lot of fun creating the city. I am just back from a trip to New York and I tried to capture the general feel of the streets. The grid system in Manhattan creates this canyon effect where you have almost a clear view to open space along the rows of buildings.
I also built myself a new office in the middle of the city. Well, why not.