New York Traffic Lights

Made in Blender 2.9

textures from

and post editing with Photoshop.

Finished Result

Viewport Render

i usually use substance painter when it comes to Assets like this but i wanted to try to do most of the work inside of blender to avoid uv unwrapping (i hate it).

Feedback is appreciated!


Nice work!
I thought substance painter has the workflow to avoid uv unwrapping not the other way around?