NEW1.0 DOWNLOAD-Blender Nuru-EEVEE Realtime GI & Raytracing - Win RTX, MacOS Metal and Linux Vulkan

IMPROVEMENT, FAST Neural Lights AND 1.0 UPDATE and Shadow Catcher (same box as for cycles)

Lights galore, interactive hw lights (up to 256!):

Watch the video!

Blender-Nuru 5.1.1-1.0 — hardware ray tracing for Eevee, now on Windows, macOS, and Linux

Blender-Nuru is our open-source Blender 5.1 fork that adds a hardware ray tracing method to Eevee. You choose which effects are traced — global illumination, shadows, reflections, refractions — and keep Eevee’s real-time interactivity. It’s a hybrid renderer built for fast viewport work and stable animation frames, not a Cycles replacement.

With this release, all three platforms are covered: Windows, MacOS and Linux

Everything in one place: Release page

Highlights:

  • Selective hardware ray tracing in Eevee: enable only what you need — GI, shadows, reflections, refractions — per scene
  • True materials in reflections and refractions: image textures, UV maps, and mixed shader setups stay intact in mirrors and glass
  • Zero-copy GPU denoising on Windows and Linux: the denoiser shares its buffers directly with the renderer, so denoised samples run at full speed; Windows additionally offers an OptiX denoiser option
  • Volumetrics in viewport and final renders, including lit fog and sun shafts through windows
  • Thin Glass material: window panes pass light at full strength instead of darkening sun-lit rooms
  • A trace Resolution control (100/75/50/25%) that applies to every traced effect — keeps 4K work interactive
  • Full Cycles included with precompiled CUDA and OptiX GPU kernels (Windows and Linux)
  • Documentation bundled in every package, with per-platform pages and a practical Dos And Don’ts guide

Requirements: Windows 10/11 or 64-bit Linux with an NVIDIA RTX GPU (RTX 20 series or newer; Linux needs the 595-series or newer proprietary driver), or macOS 14+ on Apple Silicon M3 or newer (M1/M2 lack the required hardware RT support).

Getting started: install, then in Blender go to Render Properties → Eevee → enable Raytracing → set Method to Nuru Raytracing, and pick your effects in Quick Settings.

Repo, downloads, releases, source, and docs :

The builds are unsigned: on Windows, SmartScreen needs “More info → Run anyway”; on macOS, remove quarantine with xattr -dr com.apple.quarantine /Applications/Blender-Nuru.app.

Feedback and bug reports are very welcome — especially across different RTX generations, Linux distros, and Apple Silicon machines

Not that we compare ourselves with Cycles :smiley: its a different beast… but… well… we are fast, very fast!

Nuru below at 32 samples!

Cycles below at 256 samples.

We center our workflow around OSS and Akili Cloud will implement many of the OSS projects we work on:

Coming soon:

Fujo - A state of the art GPU simulator for fusioned gas and liquid simulations. Blender OSS

Feedback, questions, and testing are welcome.

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Sounds very interesting indeed.

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uhmm…sounds really interesting…

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Ehm… sounds really click baity. I’ll believe it when I see it.

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Is it only for RTX graphic card please? My GC is GTX 1080Ti and I have OPTIX but NURU ?

Yes, me too and actually, at the moment, there isn’t any link to click…so not so much clickbait… :slight_smile:
And, personally, I’ll wait for a full presentation here with videos and other informations.

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The title is heavily click baity imo, and especially when that and the text inside promises some really heavy stuff but with not even a rendered image showing of whatever he promises. I just really dislike this kind of hyping, instead just wait until you have some actual stuff to show.
Ah well, hopefully maybe we will see in a few hours what that hype is all about.

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I’m not fond of hype-mongering without substance, and I see nothing in this vague announcement to merit the Latest News category. As OP said they would update this over the weekend, I’ve set a timer for this to auto-close in 11 hours. I will remove the timer if there are any updates of substance

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What is the issue with just letting the man cook some more ? it’s not like people paid

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It’s the nature of many people, that they don’t like an extended tease of “I’m going to show you something, but not yet.”

If you have something cool to show me - show it.

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Latest News is for news. There is no news here. From the formal category description:

Example acceptable threads are:
New Add-on announcements
New Feature announcements
Large Blender Community announcements (such as Open Movies by the Blender Foundation)
New Blender products, such as Training Series or Books

Nowhere does it say an acceptable thread is a teaser for an announcement. If I post “unicorns might fly out of my butt at some point! Stay tuned!” that’s not news. If I post “unicorns are currently flying out of my butt, here’s the proof and details”, that is news

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Why not move it instead then?

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@enilnacs We are truly on the edge of our seats, eagerly awaiting your update :crossed_fingers:

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the main thing screaming so far is how AI that logo is.

The close-thread countdown add tension , mystery and suspense…
It’s like an true online event !

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It’s currently 12:48 AM Monday OP’s time, so it’s official that there are no weekend updates. So much for that, I guess :man_shrugging:t2:

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Go to the top post! Big news!

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This is exciting news!

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So will this work on my 1070? And how are performance stats like?

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There’s now a GitHub link in the top post, so I think it’s okay to unlock it again.

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