I want the cylinder to rotate around the cube. And if I move the cube in the future, I want the cylinder to move with it.
How is this possible?
it’s actually very simple :
Select your cube, then go to : Object => Snap => Cursor to selected
This will put the cursor at the origin of your cube
Then select your cylinder : Object => Snap => Selection to cursor
You could use constraint too, but only if you intend to always have the cylinder orginin at the same place of the one of the cube.
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Actually, I’ve just noticed a way simpler way :
Select your cylinder, then go to the constraint tab, and “add object constraint” => “copy location”, as a target, choose your cube, then apply the constraint.
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great thanks
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