I’m animating a bone chain. I select all the bones, set my pivot points to individual origins, then rotate them together and set a key. It only keys the first bone in the chain and snaps the rest back to their old position once I change frames. The only way I can see to keyframe all the bones is to select and key each one by one. Even auto key doesn’t work here.
Is there a way to select a whole group of bones and animate/key them at the same time?