Newb question

Sorry if these questions are already covered; I couldn’t think of any keywords that would fit my questions. Ok, I have been working on blender for a few months now (on and off) and I have a couple questions about the basic workings of blender game animation. I made a model and rigged it, but just for fun I clicked on play game and saw that the bones I moved had no effect in the game. So I had a two questions I realized I should ask:

  1. Is there another way I need to rig the model in order for it to work in game, or am I missing something? Maybe I need to use python?
  2. When making a game do you simply save the rendered animation and the game simply replays it on command, or does the game render everything while in game? Maybe at a lower detail level? It seems the game would be much slower the second way.

Thanks.

A game engine is a realtime rendering software, so you dont neccesarely have to render anything.

Ok, but you can right? I was just looking through dukduk’s files and saw there are ogg files with basic movements in it. I assume that is the rendered animation.

  1. Just rig the model normally. nothing extra.

  2. I don’t fully understand what you mean by rendering an animation for the game…do you mean like… having a cutscene in mid game? or what?

ipo animations don’t work in game mode.

you have to set and ACTION actuator to get an animation played in the game engine.

check for example this thread, and you can search for more like this in the forum, now that you know what you are looking for.

http://blenderartists.org/forum/showthread.php?t=144764&highlight=action+actuator+animation

I hope it helps.

2.- The game engine is a realtime render engine. So it render everything like 60 times per second. You can’t do the same things you do in a animation of course. There are limitations. That’s why a game doesn’t look like a CG Movie.

I was thinking something more like how they have the bake option in blender. You can bake an animation and it plays faster the second time. I suppose that is because it is calculating what it hits though. A simple walk cycle doesn’t need to be baked in that way. I understand now. :stuck_out_tongue:

Thanks that helped a lot.

I still have a question relating the my previous one. I was still having problems until I figured out that setting a modifier to animate the bones did not show up and that I must set it up by pressing control p, but now how have a new problem; I the game engine requires I have groups assigned to every part of the body, but the normal view does not. Is there a way to get around this?

Thanks that helped a lot.

I still have a question relating the my previous one. I was still having problems until I figured out that setting a modifier to animate the bones did not show up and that I must set it up by pressing control p, but now how have a new problem; I the game engine requires I have groups assigned to every part of the body, but the normal view does not. Is there a way to get around this, or do I have create lots of groups?