Sorry if these questions are already covered; I couldn’t think of any keywords that would fit my questions. Ok, I have been working on blender for a few months now (on and off) and I have a couple questions about the basic workings of blender game animation. I made a model and rigged it, but just for fun I clicked on play game and saw that the bones I moved had no effect in the game. So I had a two questions I realized I should ask:
Is there another way I need to rig the model in order for it to work in game, or am I missing something? Maybe I need to use python?
When making a game do you simply save the rendered animation and the game simply replays it on command, or does the game render everything while in game? Maybe at a lower detail level? It seems the game would be much slower the second way.
Ok, but you can right? I was just looking through dukduk’s files and saw there are ogg files with basic movements in it. I assume that is the rendered animation.
2.- The game engine is a realtime render engine. So it render everything like 60 times per second. You can’t do the same things you do in a animation of course. There are limitations. That’s why a game doesn’t look like a CG Movie.
I was thinking something more like how they have the bake option in blender. You can bake an animation and it plays faster the second time. I suppose that is because it is calculating what it hits though. A simple walk cycle doesn’t need to be baked in that way. I understand now.
I still have a question relating the my previous one. I was still having problems until I figured out that setting a modifier to animate the bones did not show up and that I must set it up by pressing control p, but now how have a new problem; I the game engine requires I have groups assigned to every part of the body, but the normal view does not. Is there a way to get around this?
I still have a question relating the my previous one. I was still having problems until I figured out that setting a modifier to animate the bones did not show up and that I must set it up by pressing control p, but now how have a new problem; I the game engine requires I have groups assigned to every part of the body, but the normal view does not. Is there a way to get around this, or do I have create lots of groups?