I got stuck with the render, as you can see in preview 3d mode I have uv-mapped and it is clean. But after when I render it out it looks stretched. And maybe wrong texture?
Wrong texture all is wrong on the render view.
If you really want help can I suggest that you actually attach a blend file and say exactly what the problem is. The render image is so small that you can’t tell if there is a problem or not and no-one apart from you know anything about what settings you are using. Anyone trying to give you a solution is just guessing what the problem is so is not worth their effort trying to answer. If you want help, help the helpers, make it easy for them to find the real problem and so give you a solution.
Richard Marklew’s right; but have you set the texture coordinates to UV? What version of blender are you using?
nvm I solved it by unchecking some in the shader menu. But thx anyway!