:o Newb but not for long.
I had a couple questions I hoped some generous soul might help me out with - either by way of complete answers or some pointers
- Animation blending - w/ regard to inverse kinematics.
I read of a Mechwarrior game which used animation blending and apparently had a blending system implimented in the engine - Torque engine also presents that feature.
I note that such as Blender also seem to have that capability.
At the first instance I thought this must mean that it may be typical for the 3d engine to blend on the fly - but the second suggested to me that these things might be pregenerated and included in a 3d program all combinations.
Does blender only include that as it also has a basic game engine?
Or is this something typically run through it’s paces to check for animation glitches in the modelling software, then blended on the fly in 3d engine from key-frames?
- Is a system of performance scaling typically integrated into an engine or this one specifically?
Does anyone know of middlware for this - especially with regard to Run-time Profiling?
- Having looked at SpeedTree, I wondered how much there is by way of opensource or at least low-cost software with similar or same capability?
Can anyone point out a few which they might consider near the same league but lacking the 10,000$ price-tag? :Z