I have tried to follow the various tutorials out there but I seem to have a basic misunderstanding. I have startup
cube displayed with colors in the 3D view but when I render I just get a grey cube. Here are my steps…
- Windows Vista or XP with Blender 2.49b
- Split view so that 3D view and UV Image Editor on screen
- 3D View Edit Mode - Select 7 Edges and allocate as seams
- 3D View Edit Mode - Select All faces and unwrap - UV Editor shows 6 squares in shape of cross
- UV Editor - UV Script to save as TGA
- Convert TGA to BMP using MagickColor, edit with MSPaint, fill squares with different colors, save as new BMP
- UV Editor open new BMP and coloured cross appears
- UV Editor Image-Select Texture Painting on
- 3D View Object Mode and Draw Type Textured - Colored Cube Appears
- F12 to render but only grey cube
I have tried to “bake” and first bake AO but dont seem to be able to find the correct sequence to render a color
cube … can anyone help…
… many thanks …
… JohnBoy1