Newbie 1st modeling attempt - please leave feedback ( good or bad )

Hi all

I have never attempted any 3d modeling before.
so being stupid and bloody minded i have started a small WIP project. I decided to model a small dart like spaceship.

please comment and let me know what you think.

This is a simple top view


I haven’t decided on the weapons, engine etc so it looks a little weird.


All comments welcomed - good or bad

TIA

The design looks quite unique and it could become a great ship; but, my fear is that, this project might be too difficult and complex for a first timer. You might not have the skills to tackle this kind of project.

Looks a good start, you’ll get inspiration for how to model some of the more detailed versions watching youtube tutorials.

Thanks for the quick replies.

Do i have the skills needed to complete ?? maybe not, but the only way to learn is to keep plodding along till it’s done

I have added ’ paneling ’ to wings. ( they are currently seperate objects )



It is looking better.You could use mean crease in edit mode to finish cockpit.

I know it’s early days and i’m still learning but :-

is is better to unwrap the UV’s on the wings before applying the bevels ???.

UV’s quite often are the last things done. Mainly cause if you modify the mesh at all after applying the UV map it will stretch the map around the edges and such causing distortion and undesired effects. I would recommend looking up some hard surface modeling videos on YouTube they are really informative for the most part CGCookie has a couple on there. Also maybe check out Andrew Price’s beginner series he did that involves making a doughnut, cup, and saucer it starts from the basics and delves into the little more complex. Shows you what possibilities are there. Not sure if links are allowed so I didn’t post any here but I am sure if you just do a search on YouTube for hard surface modeling in Blender they will be grouped in the main search results.

You could have more than one material on a mesh.
You could select faces and then put a arrow near transparency. Change the alpha on transparency .00.