First of all let me apologize for posting questions that would probably be answered by actually learning the software before jumping into any work, but I’m in the process of creating some prototypes for a client presentation and don’t have the time to explore this in depth.
I have a very simple scene set up (a few planes with building drawings on them to create a paper cut-out environment) and a camera that pans through it. Some of the building are duplicates of each other, and I can render the scene as a still, but as soon as I move to a different frame in the timeline, they all assume the same position on the scene - at first i thought they were disappearing and by the time I realized what was happening I had 20+ duplicates in the same position in space.
Does anyone know why this might be happening? I have an earlier prototype (almost the same scene), where this wasn’t happening, but I can’t figure out what I did different (the only difference I can think of is that now I’m using alpha channels on textures…
Thanks in advance.