I’m new to Blender, and after going through a whole lot of tutorials, I’m trying to model one of my favorite household items- my trusty espresso maker (see pic).
Starting with just the top chamber:
I have several challenges here:
The bottom (at the junction with the bottom chamber) is a cylinder, and just above it is a decagonal structure. Can I create one object by somehow merging the cylinder with the decagonal structure- or should I split them up?
The decagonal structure is somewhat rounded. Here’s what I tried:
- Adding a circle with 10 vertices
- Extruding along the “Z” axis
- Scaling the top decagon out a bit to create a slope
- Subdividing all surfaces twice
- Selecting the middle vertical vertices of each surface and grabbing towards the center, with proportional editing enabled
It looks ok- but here’s my problem- I want it to look exactly the same on each surface. I don’t think there’s a “radial mirror”- is there?
Thanks everyone for your help!