I need a little help with getting my reflective materials baked properly.
Using 2.61, I have modeled a kitchen faucet, given it some nice, reflective materials (Mirror Reflectivity = 0.7) and UV unwrapped it. In order to give it something to actually reflect, I have placed a box around it and applied a photo of a kitchen interior as a texture to the box.
(There are a couple of spot lights in the scene too; I use a Node Material to bake specularity.)
So far, so good. Not the best Blender render you’ve ever seen, but close enough for my purposes.
However: when I do a Full Render bake, the reflections do not show up. I have tinkered with Environment Maps, but I don’t really understand how they work yet, and I’m not sure they’re suitable for the task?
Any help would be greatly appreciated!