newbie GE character path engine

hey folks,
has been a long long time since I was involved with blender. Ive have lately been getting back into it since my boss is pretty interested in creating a game using blender. I started getting into python because I knew I had to in order to have a decent running game. I was using ActionScript for quite a while, so I got an ok understanding for programming. transferring to Python syntax has not been too much of a hassle, but understanding the modules and the way blender operates has really had me in a bind. and I have been using all the sources posted throught, so Its a matter of getting through the learning barrier

 so I got a set up with a scene where Im adding a object (in realtime) that will run a course of targets directect by the "trackTo"  controller. by the time it reaches the last target the object will be terminated.

 problem I am having is the object is terminating at the first target. I believe it is because the near sensor is continuously sending a pulse that runs out the script prematurely. is there a good solution anybody here can help me with, or is there a better approach? if I need to post more info let me know, heres the script so far:
import GameLogic as GL



cont = GL.getCurrentController()

own = cont.getOwner()



moveX = cont.getSensor('moveX')

move = cont.getActuator('move')

moveToX = cont.getActuator('moveToX')

qTo = cont.getSensor('qTo')

goTo = cont.getActuator('acTo')

XXX = cont.getActuator('XXX')

trackTo = ['orderQ','waitQ','irateQ','outQ']

ticker = own.ticker

init = own.ticker

Rxx = own.init


### set the initial values

def init():

    if Rxx == 0:

        moveX.setValue('True')

        qTo.setProperty('orderQ')

        moveToX.setValue('True')

        goTo.setObject(trackTo[Rxx])

        GL.addActiveActuator(goTo, 1)

        GL.addActiveActuator(move, 1)    

        GL.addActiveActuator(moveToX, 1)

        

    if Rxx == 1:

        moveX.setValue('True')

        qTo.setProperty('waitQ')

        moveToX.setValue('True')

        goTo.setObject(trackTo[Rxx])

        GL.addActiveActuator(goTo, 1)

        GL.addActiveActuator(move, 1)

        GL.addActiveActuator(moveToX, 1)

        

    if Rxx == 2:

        moveX.setValue('True')

        qTo.setProperty('irateQ')

        moveToX.setValue('True')

        goTo.setObject(trackTo[Rxx])

        GL.addActiveActuator(goTo, 1)

        GL.addActiveActuator(move, 1)

        GL.addActiveActuator(moveToX, 1)

        

    if Rxx == 3:

        moveX.setValue('True')

        qTo.setProperty('outQ')

        moveToX.setValue('True')

        goTo.setObject(trackTo[Rxx])

        GL.addActiveActuator(goTo, 1)

        GL.addActiveActuator(move, 1)

        GL.addActiveActuator(moveToX, 1)

    

    own.init = Rxx + 1

    

    if own.init>5:

        GL.addActiveActuator(XXX, 1)

 

    if qTo.isPositive():

        moveX.setValue('False')

        moveToX.setValue('False')    

        GL.addActiveActuator(goTo, 0)

        GL.addActiveActuator(move, 0)

        GL.addActiveActuator(moveToX, 0)

        qTo.setProperty(nearTo[Rxx])

        

init() 

ok, so I have been able to resolve the issue in an even more simplified form

import GameLogic as GL



cont = GL.getCurrentController()

own = cont.getOwner()



moveX = cont.getSensor('moveX')

move = cont.getActuator('move')

moveToX = cont.getActuator('moveToX')

qTo = cont.getSensor('qTo')

goTo = cont.getActuator('acTo')

XXX = cont.getActuator('XXX')

walk = cont.getActuator('walk')

idle = cont.getActuator('idle')

ticker = own.ticker

init = own.ticker

Q = own.init



GL.addActiveActuator(walk, 1)

GL.addActiveActuator(goTo, 1)

GL.addActiveActuator(move, 1)

GL.addActiveActuator(moveToX, 1)



if qTo.isPositive():

    if own.init>4:

        own.init=0

    goTo.setObject(str(own.init))

    own.init+=1

    

so it works just fine, and I can pretty much modify it to change in the quantity that I want, as well as thte outcome of the triggered at the last target. I started posting in the BGE WIP to show my progress. I really look forward to hearing from the community on this project. Its been a long time since I have been involved and as active as these forums have been lately its seems great to be a part again.

-later