I am struggling to complete the Gus tutorial. As many, I fell in the ‘BKEY doesn’t select hidden vertices before Extrude’ trap, and found the solution here (except that in version 2.40, the ‘Limit Selection’ button is nowhere to be found).
After that, when creating the four spheres to make the mouth, the tutorial instructs to use the Spin Dup button. Well, it didn’t work: I got a “Wrong Window” error. I don’t know why, but I had split my main window in four earlier on with the four main views (front, top, left, camera). I had to switch the latter three to something else before Spin Dup worked.
Later on, I could not assign different materials to each sphere (eyes, mouth, buttons). It turns out that I created them all in Edit mode, and they all made up one single object. It took me forever to find about the seParate function.
Now I have a strange issue with rendering (very end of part I): the end result is very blurry, and strangely, while rendering, the rendering window displays a very narrow (vertically) image, which looks sharp enough. At the end of the rendering process, the image is blown up vertically, yielding a blurred result. Maybe I touched some setting somewhere, but I can’t find what. I tried to change about everything in the Format pane, with no result.
If I create a new document, the startup cube renders just fine, without that strange behaviour.
I have a screen shot of the rendering window during the rendering process that displays the phenomenon. I don’t know how to post it however. So I put it up on my web page at http://homepage.mac.com/jdmuys. I could even make a movie if needed.
This is on a Macmini, 1GB RAM. MacOS X.4.4