I’ve had Blender installed for a while, played with materials and python a bit, but this is my first real attempt at modeling(aside from a wine glass and a few [failed] attempts at abstracts)
About 45 mins work + 1hr tweaking of shaders.
using one of [email protected]’s angmaps, blender internal render with AO (12 samples), bad 3-point lighting etc.
also - I made this two days ago, since then I’ve read some docs on head modeling - should be some vast improvements now. common sense had me doing face loops around the eyes, but the mouth was poorly planned. seams are from using the same texture for left and right side - not subdivision.
C&C are more than welcome - though bare in mind - if it’s about the lighting (he was lit for a different camera angle) or the skin tone (added a second col map that makes him look “clayish”, also pulled the overall nor down on the procedural side of things, which sucks) - then I know. I screwed it up before doing the proper render and haven’t had time to fix it.
Any glaring mistakes in my modeling here though? I can post wires if needed.[/img]