Good morning everybody,
I’m scratching my head about how to model the following…
It’s a game asset, I tried a few methods but always come up short… It’s the flap that causes me the most trouble…
Kind Regards In advance
Good morning everybody,
I’m scratching my head about how to model the following…
It’s a game asset, I tried a few methods but always come up short… It’s the flap that causes me the most trouble…
Kind Regards In advance
Is there anybody who can help??
I don’t need to model the cap badge, as I could incorporate that with a texture.
Hi…
One way could be this…I’t need a little more work…But it’s only to show…
A circle - Make it oval - take a copy - rotate it - Pic 1
Use Proportional Editing - Shortcut : o - Select a vertex drag it out - use scroll button to Size the Circle…Pic 2
Extrude the circle and size it a few time - Use Lop cut to fill in some ring…Pic 3
On Pic 3 - I have used the Proportional Editing to shape ? the Beret…Need more work…
Pic 4 - Subdiv = 1 + Smooth - other is Decimatet .
You can use the Smooth Brush in Sculp on very low setting to smooth it.
Puff Puff
Tai
Tai,
thank you very much for giving me an explanation
Kind Regards
To connect the 2 circle - In object mode - Select both circle - Press - Ctrl + J - It will join them.
Now You can go Edit Mode - Select both circle.
In T - Panel = Left side Panel - Short cut - t
In Tools Tap - Find the Loop Tools…open it - clicl the Bridge - Then Click Bridge…It will connect them…
If it isen’t strait…You can use the twist to get it right…
Tai