Here are some renderings.
I am interested to make the green car body area look “not plastic”, but “shiny” like a metal car.
Currently it only has a basic material plus two multiply bump maps.
How could I make it “shine” ? Turning on mirror does not do anything (there is nothing else in the scene, I will
be using background videos). I want it to shine like this one:
I was thinking about applying a color affecting texture that will be the same video as the background one, therefore it will appear as it “shines” on the car body. Would something like that work ?