I am trying to render a glass sphere with an object (textured with a bitmap) inside. Result: the sphere is transparent, yet the object is only seen as a black silhouette - none of the details or colours are visible. It’s as if light enters the sphere but doesn’t bounce back after it hits the object.
My ‘glass’ merely has ‘Ray Transp’ enabled - played around with the associated parametes, too.
Adding or moving lights doesn’t really seem to change things for the better…
I tried rendering this glass and coaster (with the beer removed) and it does it fine (bitmap shows through) – I’m not clear on what makes it work in this case.
Many thanks for any clarification.