Newbie Querries


(Nokturnal) #1

Hi,
Since its my first post , howdy to every one out there !

My interests lie in mapping game levels. But before i pick that up , i ve decided to go with a 3D software so get the hang of things. Currently i am using the guide at http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro .
Initially , i had no problems with the guide , but as the complexity moves up a notch , i find myself loosing track of things. In part because of my lack of knowledge of the feild and in part the tutorial fails to explain some things.
For ex in the tutorial presented here http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Die_Another_Way

It doesnot say what a blevel is , why is it set to the value 1 , what does the face cut tool actually do. Well pretty much basic questions down to the fundamentals i would assume. It feels more like a set of “x” things to do get “y” as the output.

I would like to learn some intricate details so that i can have a good nights sleep :wink:

So could you guys give me some guidence as to should i refer to the documentation directly or pick up the inner workings of these tools as i encounter them.

I would really be greatful if some one could point me to some references to 3D concepts , from the myriad of those available online.

Being a programmer , hello world is a progam which is first taught , does any such analogy apply here 8)

Cheers


(methinks) #2

Welcome to the wonderful world of 3D!

I would suggest a couple of things to get you started:

-Learn the basic concepts about 3d (Vercites, edges, planes, meshes, etc.)
You need these no matter what software package you decide to use. Besides, you’ll need these for your programming as well.
(I’ll add some links as soon as I find them)

-Try the video tutorials http://www.elysiun.com/forum/viewtopic.php?t=31669
Actually seeing something being done is a lot more comprehensive than just having it described.

-If all else fails, google the term you’re looking for… At least you’ll get what they are talking about.

As for the bevel, beveling is when you take the sharp corner off of an egde. (In other packages, this may also be called chamfering)
The term comes from carpentry (I think) where you take a router or a plane to smooth down the edges of a piece of wood, such as a table top.

3D software does this by adding extra geometry where the edge used to be. The number 1 simply means that there will be 1 level of geometry added, making an angle where the edge was. Adding more levels of geometry means a smoother edge.


(Nokturnal) #3

Thanks methinks , i found a diffrent set of tutorials , i ll give them a go first. I am looking forward to the links you mentioned :stuck_out_tongue:


(AndyD) #4

So could you guys give me some guidence as to should i refer to the documentation directly or pick up the inner workings of these tools as i encounter them.

Yes :slight_smile:

Noob to pro is a work in progress though I’m not sure if it’s progressing much. There is now a new wiki document which is intended to be the up-to-date guide ready for the official release of Blender 2.4. You’ll find it here:
http://mediawiki.blender.org/index.php/Manual/Manual

Currently it appears to be mostly the old documentation - most of it is still quite relevant though you may encounter small changes in the way things work (as you probably have with noob to pro anyway) and hopefully as time goes by it will be brought up to date, especially for significant new features.