Since its my first post , howdy to every one out there !
My interests lie in mapping game levels. But before i pick that up , i ve decided to go with a 3D software so get the hang of things. Currently i am using the guide at http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro .
Initially , i had no problems with the guide , but as the complexity moves up a notch , i find myself loosing track of things. In part because of my lack of knowledge of the feild and in part the tutorial fails to explain some things.
For ex in the tutorial presented here http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Die_Another_Way
It doesnot say what a blevel is , why is it set to the value 1 , what does the face cut tool actually do. Well pretty much basic questions down to the fundamentals i would assume. It feels more like a set of “x” things to do get “y” as the output.
I would like to learn some intricate details so that i can have a good nights sleep
So could you guys give me some guidence as to should i refer to the documentation directly or pick up the inner workings of these tools as i encounter them.
I would really be greatful if some one could point me to some references to 3D concepts , from the myriad of those available online.
Being a programmer , hello world is a progam which is first taught , does any such analogy apply here 8)