I’m new using BGE, I’m having trouble understanding the functioning of these “bounds”. I’m trying to make my character push an “L” shaped cube. But my character keeps going throught the “L” shaped cube. My character has a “box” bound with 1.000 in margin, and the “L” shaped cube has a box bound with “0.000” in margin.
Are you using Force or Linv movement? Or are you using Loc?
Loc is short for Location, which essentially displaces an object by the specified coordinate per frame. This doesn’t consider physics collisions, as they are processed after Logic (or rather, Physics is non determinant upon the new location of the object), and so the collision can mess up.
And to add to that I dont think you can push a static mesh. So try rigid physics if you havent already. And you might not want to use a box collision because you wouldnt get the right result if the player trys to enter the inside of the ‘L’ shape.