Sorry guys, I’m sure this is an easy question, but I can’t find the answer anywhere. I am new to Blender, and overwhelmed by half the stuff I don’t understand yet.
I have a very simple model of a house sitting on a plane. I modeled the house, and then unwrapped it to apply a UV texture map. But now, I want to setup some lamps and some shadows, and it won’t work. If I switch the view to Shaded as opposed to Textured, I can see the shading from the lamp. But the textures have no shading whatsoever.
I have a feeling this has to do with multiple layers of texture or color maps, where I need to add some layer that will react with the light, and that layer will combine with the base UV texture to create shaded textures.
I just have no idea how to do that. Your help would be greatly appreciated, as I am about to pull my hair out on this one!
Thanks,
Dave