How do I control Blender’s interpolation when animating? For example, if I animate an object to undergo several sequential distortions, e.g. twist, then bend, and finally expand, Blender starts each distortion before I would like in the sequence. In other words, if I bend an object at frame 50, Blender will start the deformation back at frame, say, 30, while the object is undergoing the twist deformation. My goal is to cleanly seperate the twist from the bend in the animation.