New user here, both on the site and to Blender itself. As I am sure that this will be solved easily by all of you, I thank you in advance for your kindness and understanding toward my newbie plight.
My question revolves around a tutorial by Neal Hirsig on Vimeo, entitled “03-06-Subdivide”(apologies, but as I am a new member, I cannot post a direct URL.) Now, I do realize that the tutorial in question is over 3 years old, so perhaps Blender has changed as far as editing quirks go, but around timestamp “03:40” Neal uses the subdivide tool on a plane mesh - that has an edge already dividing it in two - doing so with the right side selected.
The result is the right half of the whole plane being divided evenly into 4 quarters, while the left half gains two new edges originating from a central vertex on the plane-dividing edge, and extending to the two left corners of the plane mesh. right side: four equal faces. left side: three triangles created to compensate for the extra vertices.
In summary, I have not been able to recreate the “triangular faces” part of this experiment, and I am wondering if there might be some well-hidden preferences option I might have overlooked. It may also be that the way Blender works nowadays isn’t how it functioned a few years ago. Any pointers would be appreciated.